Draln Syn-Imposter

Revenge-Obsessed Wneji Revolutionary Leader (Deceased)

Description:

Draln stood nearly seven feet in height, with a focused, menacing look. He was very passionate and driven; his skill at conveying these emotions to sympathetic ears was unmatched.

Draln, Syn-Imposter CR 12
Half-Orc barbarian 5/fighter 3/ranger 5
CN Medium humanoid
Init +4; Senses Perception +4
DEFENSE
AC 21, touch 10, flat-footed 21 (+11 armor, +2 Dex, –2 rage)
hp 159 (10 HD; 5d12+10d10+70)
Fort +16, Ref +8, Will +5; +1 vs. fear
Defensive Abilities bravery +1, improved uncanny dodge, trap sense +1
OFFENSE
Speed 40 ft.
Melee: +1 adamantine Human-bane vicious greatsword +22/+17/+12 (2d6+13/17–20 plus 2d6 vicious plus 2d6 Human Bane) or spiked gauntlet +19/+14/+9 (1d3+6) (POWER ATTACK -3, +9 or Push-Back) (+24 Vital Strike 6d6+13/17-20 plus 2d6 vicious plus 2d6 Human Bane)
Ranged: javelin +17 (1d6+6)
Special Attacks: rage (14 rounds/day), rage powers (intimidating glare, strength surge +5), weapon training (heavy blades +1), favored enemy (human +4), (orc +2)
STATISTICS
Str 23, Dex 14, Con 18, Int 8, Wis 10, Cha 12
Base Atk +13; CMB +19 (+23 sunder); CMD 31 (34 vs. sunder)
Feats: Dazzling Display, Greater Sunder, Improved Critical (greatsword), Improved Sunder, Intimidating Prowess, Power Attack, Pushing Attack, Shatter Defenses, Weapon Focus (greatsword), Weapon Specialization (greatsword)
Skills: Acrobatics +13 (+17 jump), Bluff +16, Climb +10, Handle Animal +5, Intimidate +18 (+20 when raging), Perception +16, Ride +4, Survival +7, Swim +9
Languages: Orc
SQ armor training 1, fast movement
Gear +4 breastplate, +3 adamantine vicious greatsword, javelins (5), spiked gauntlet, 7,265 gp

Bio:

Draln was born to the orc chieftain of Wneji clan and his spirit-medium concubine. During Draln’s birth, his mother had a vision- an incredibly tall warrior, half-man, half-orc; standing with a flaming sword in one hand, and the lifeless head of a bloodthirsy warlord in the other. When the child was born a half-orc like the warrior in the vision, she mistook it as an auspicious omen. She named the child Draln, which means “righteous” in Draconic. Draln grew quickly into a skilled warrior, and simultaneously fell in love with the clan’s only other child of his age: a child of the medium and a human mate, named Azaphee, who did not reciprocate his feelings.

Life in the Badlands was harsh; unable to farm, Draln’s clan turned to raiding, as did many others. One day, all of the warriors in clan left to stalk a neighboring clan, and when they returned unsuccessfully, found their own village raided. Draln searched everywhere among the flaming ruins, but was unable to find his beloved Azaphee or his elderly parents. From the few who survived, Draln was able to ascertain the identify the raiders: a nomadic clan, distantly related to the Ngurumo.

Draln felt the aching rage of someone who has lost everything to raiding, and swore himself against it. Hoping his family still lived, he left his clan leaderless, and pursued the nomadic clan for two years. During his travels he learned of another crusader against the war-like nature of the Wneji, the enigmatic Syn the Redeemer. Taking him as an idol, Draln began freeing war-slaves and dispensing justice under the name of the Redeemer. However, even in the hottest and most desperate fights, Draln never gave up his morals: Draln never killed.

Finally, Draln caught up to his parent’s captors, but he was too late to save them. Searching the camp at night, Draln found dried blood slathered on the dried hide of a tent. He could just barely make out the signature line of his idol: “These souls have been redeemed”.

Draln was able to find and free Azaphee, who told him that his father’s ferocity had been noticed by their captives, and he had been forced to fight and raid along with their warriors. Two nights prior, the warriors had returned from a successful raid of another clan. In the dead of that night, the Redeemer fell upon their camp like a living thunderstorm, slaying all the clan’s warriors, including his enslaved father, in a bestial fury. Their mother, unable to take the death of her lover, died the following morning.

Draln was mentally broken. The emotional strain warped and waned his morals; he saw now that force and war were the only ways to make any difference in the Badlands. He now despised his previous idol, and swore himself to the man’s death. He learned his mother’s magical bloodline continued in his half-sister, and had been cultivated by her previous captors, who used her as both an oracle and a concubine. Between their power and their rage, the siblings were able to bring their revenge upon the weakened clan. With no one else to turn too, the two broken siblings became lovers. She was desperately subservient to him like a dog, but his feelings for her were far-over shadowed by his desire for revenge.

The two raised a cross-clan army. Draln had an uncanny ability to turn his rage and passion into inflamed speeches, and (with the help of Azaphee’s magic) was able to perform feats (like the taming of the Thunderhawk) that secured his position as the Redeemer, a hero of legend. He continued to use the alias in hopes that in addition to adding to his fame and power as a leader, it would draw the attention of desired quarry. Unfortunately, he soon found out the real Redeemer had left to join the Guild of Anibar.

So, Draln turned his new army to the next best thing: Bahya. The Aroupian colony fulfilled several of the qualities Draln despised: here they had Wneji slaves, here the was the home of the Ngurumo, relatives of his parent’s captors, and here was the cloest thing Draln had to Syn: a colony controlled by his new home. So under the sole pretense of wishing to abolish their slaving ways, Draln raised an army, and marched to his prophicized death. Little did he know that Synthous would shortly be meeting him there, on the battle field.

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Draln Syn-Imposter

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